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Category: FlashtrosNDS
Submitted by: musashi9
Date: 2011-03-10 09:28
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2011-03-10 10:56

1. stu writes

I like the Cube the rest is pretty standard. Music is Ok
2011-03-10 11:01

2. WayneK writes

Transforming glenz makes any intro automatically awesome! Also a complete pain in the arse to get 3d/ogl crap working on DS with no dev libs, so kudos for that too :) ARM asm > *
2011-03-10 11:09

3. stui writes

Raises the question, who will be first for a 3DS cracktro , that would be awesome if it is truly 3D.
2011-03-10 11:57

4. janer 1 writes

ahhh..there it goes on with the nds stuff... lovely glenz and cool font..onla a better tune would be perfect.. and yes..i also wait for the 3ds stuff to come :)
2011-03-11 14:32

5. mr.spiv writes

Glenz <3 Good stuff.
2011-03-13 01:26

6. rvh writes

Great job musashi!
I made this one cos i'm in bit of love with this one made by anthrox for some reason: http://www.youtube.com/watch?v=Bgy3z5I-RYU
2011-03-13 06:40

7. axis/cascade writes

like the sound :)
2011-03-14 17:41

8. snb writes

That Doctor Mengele sure sounds like a mighty fine fellow! :D
2011-03-25 08:06

9. cewlout writes

All in all the DS scene is really boring. Well, console scene generally was boring... okay except SNES and PS1.

What I really hate are those rom-collecting sites or fuc*ers like no-intro blergh.
2011-05-03 14:14

10. Annatar writes

Well, console scene generally was boring... okay except SNES and PS1.
It's not that it's boring, it's that

a) consoles were never popular in Europe where most cracking takes place, because they are not cost effective

b) the documentation on how to configure the development environment, where to find MIPS assembler documentation (in the case of PS2), intro coding tutorials, how to actually use the cracked software is very, very poor. The hardware itself is very poorly documented, unless one paid tons of money to the company that controls it.

Highly unprofessional. In other words, barrier to entry on those closed platforms is very high, and consequently, the scene is extremely small.

What good is releasing cracks, when three-and-a-half people in the whole world know how to actually use them?

PaRaDoX I believe went the farthest on the PS2, but their documentation sucks ass. They might be one of the best crackers, but the product is only as good as the documentation.

Just being the first and 100% de-protected is not good enough any more; we've all grown up in the meanwhile, and I think higher standards should apply.

If you are scratching your head at this, I'm looking at this from a professional engineering standpoint. Decades have passed since the only problem one had in life was grades at school, while parents paid the bills and took care of all the logistics; spare time has become the most precious resource.

No time to reverse engineer, life is too short. If the documentation sucks or is non-existent - ditch. Amiga had good, professional documentation. Consoles suck in that department, and so does development documentation.
2011-05-03 21:04

11. WayneK writes

Well that's not really true... first, consoles are hugely popular in europe... secondly, reverse engineering is the lifeblood of the cracking scene. If you have no interest in reversing/working out how stuff works without docs, you're probably in the wrong scene :)
The main problem is fragmentation: think of those annoying cracks on amiga that didn't work because your RAM expansion had memory at the 'wrong' address... now * that by 500 for the number of different copiers/modchips/methods-of-executing-backups. Now imagine trying to get your crack working flawlessly on all those... imagine spending weeks/months of your time doing so for a public that actively HATES intros and will remove anything that looks like one from your crack, and re-release it to great acclaim from lamers worldwide.
Now tell me honestly, would you want to be a part of that scene? No, neither would I.
2011-05-04 20:31

12. Annatar writes

Well that's not really true... first, consoles are hugely popular in europe...

Maybe in the UK, but the Europe of the '80s and '90s I grew up in, nobody, and I mean nobody had a console.

One either had a C= 64, a C= 128, C= Amiga ('90s to around '95) or if one was completely clueless, a PC-compatible. I knew only two people who had Atari STs, and I knew pretty much everybody who was anybody in computers in my 'neck o' the woods.

Consoles didn't really make a dent in Europe until the beginning of 21st century; yes PaRaDoX did SNES copiers back in the day, but if that wasn't exotic pur, I don't know was. And even then, it was very little Dreamcast, mostly PS2 and nowadays PS3.

secondly, reverse engineering is the lifeblood of the cracking scene. If you have no interest in reversing/working out how stuff works without docs, you're probably in the wrong scene

That was all well and good when I was a kid and mom and dad took care of all the logistics, i.e. I had virtually unlimited free spare time.

Nowadays there's real life going on, if the product does not come with commercial, engineering quality documentation - ditch it.

I don't have the time to figure it out, especially considering I have to spend extensive amounts of time "cooking" stuff in operating systems because people don't do shit right.

Take the latest PS3 debacle - honestly who has the time to figure out how to do "homebrew" on it? I have the keys, but I don't have the time. All I really need is "OtherOS" so that I can get on with my work. If I have to spend time trying to figure out how to use the jailbroken FW updates when I could be developing software and doing real work, then the whole thing is busted.

Back in the day, when you got a crack, it *just worked*(SM). Nowdays I find myself more and more stuck with half-cooked software, but there is only so much time.
magine spending weeks/months of your time doing so for a public that actively HATES intros and will remove anything that looks like one from your crack, and re-release it to great acclaim from lamers worldwide.
That I'd like to see!
No seriously. I used to code in assembler on C= 64 and Amiga, so I'm not exactly your average village idiot, and it would take me MONTHS to figure out:

a) where to even get one of those cracked ISOs

b) how to even get it to install on the console

c) how to rip the intro out of it.
2011-05-04 20:38

13. Annatar writes

It's really one thing when you are carefree and have unlimited amounts of spare time, and another thing altogether when you are trying to engineer an enterprise quality solution. You can't come to your prospective customers and say, "just reverse-engineer how to use the tools, then figure out how to make stuff with them".

I think I would die of hunger very quickly because who would buy a product like that?

We spent last eight months cooking a provisioning solution, and we're not even to the point of writing a single line of code for the app! When would I get the time to reverse engineer!?! I already put in 16-hour days!

I just don't think the "figure it out" approach is practical any more. There is so much stuff to do, so little time. That was fine 20, 25 years ago, but nowadays, it is untenable, especially if one is building software. If I have to spend eight months to cook a provisioning system just to be able to churn out servers at the push of a button and not even get to writing a single line of the app that runs on top of that stack... it is not realistic to expect investing free time in reverse engineering.

For what it's worth, I spend the most of my time reverse-engineering at my regular day job... and I'm getting sick of fixing other people's busted-ass, hacked-up code.
2012-07-20 03:11

14. inf writes

Cracking is jumping ahead of the point anyway i think.. intro's could be included anyway like they were before, at groups digression. The cracking itself doesn't always mean you have to entirely learn ARM/MIPS to do some basic things or even at least help out. There's no demo/intro culture for new coders to be introduced to, to gain the skills or motivation to bother doing it that's what it seems like. The PSP was so co-operative for a long while, everyone helping out with things. Only a single digit number of games ever needed actual cracking the rest depending on the system's hack itself which was a big co-operative and well discussed effort.

On PSP it was VERY active in releasing competition, code-making and infact in coders too.. they just were not the oldschool type of coder interested in making these or trainer menu's (slso having often other interests in mind in the result of their work) On DS too although it was fairly dead in competition as well at times, there were very dedicated code makers who would have happily helped with fast trainers.. there were crack coders (a few at least), and fast releases overall. It was missing just a few people needed who could have got intros/trainers put all over the releases, a missing link which is a real shame. Cause that mass mass exposure could have inspired a new generation of people learning the needed skills.

Just needed a bit more influence right from the start maybe to help it get going, no one pushed the boat out and just went for it which would have opened the floodgates and at least some groups getting something attached on their games. The GBA guys who made many cool intros needed to come over to PSP.. man that could have had some cool stuff. With the iso-sizes hell, can put CLASS style proper tracks in/music sampler and trainer as part of the loading exec. Real shame wish i had have done more to try and get help.
2012-07-21 02:29

15. rvh writes

The scene was long dead before the PSP was made, but yes, the PSP had great potential, was very sad that noone seemed to care about it, except that SUSHi intro, that i have not seen any traces of since 2005, when someone posted a rapidshare link here on flashtro to a movie of it(bomb da bass!!) Please repost link to binary or whatever if someone still has.. :)
2012-07-25 17:52

16. BrainWalker writes

well, I wrote a pretty long reply to this... but then deleted it, coz I dont want to feed the trolls :)

consoles were pretty popular in the 90s in germany and europe, and me and some other fellows here can prove this. Me was much more active on these consoles in the 90s when I was ever on the Amiga. for a quick shock of history you can check the Hitmen site: www.hitmen-console.org.

and dudes, I liked the 90s on PSX and GBC pretty much, we had some nice races, dont we WK ? :)

-= E.vil N.ever D.ies =-
2012-07-25 19:10

17. WayneK writes

@BrainWalker: Well I don't know about races, we (ok, mainly Rotox) completely dominated on GBC :) As for PSX, I would still be in the dark now if it wasn't for your teachings on how to 'hook' game irqs, so I don't think I was even in the race there! But yes, console scene around that time (PSX/GBC/DC/GBA) was quite fun indeed - looking back I'm amazed I found the time to participate so much when I had a much busier life than I do today: I can barely find the energy to boot WinUAE these days!
2012-07-27 02:25

18. stu writes

LOL WK @ the barely find the energy to boot WinUAE - know how you feel, it's called getting old i think ;-)