Phantasm - intro 3

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Submitted by: musashi9
Date: 2009-12-03 00:48
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2009-12-03 22:59
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1. Phantasm writes

I like this one alot. It still uses the proportional fonts and draws in tile mode. The sinus pattern in the background uses a realtime allocation of tile maps for each frame. The plot routine calculates if a tile has already been allocated for that area of screen and allocates one if needed. The routine then draws the point at the correct point on the tile. The large scroller at the bottom is drawn using sprites. It is also rendered using proportionate spacing even though most of the characters are 24 pixels wide.
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