Ikari - Simulgolf

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Category: FlashtrosC64
Author: TStorm
Submitted by: TStorm
Date: 2012-02-28 15:04
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Some more you may like:
MedwayBoys & IkariFlashtro - Ikari WarriorsIkari & Talent - Wicked


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2012-02-28 15:42

1. Loki writes

Nice one for the 64 ... Good zik too. Ikari lala
2012-02-28 16:03

2. Annatar writes

One of the first intros I ever saw, and lucky thing that it was IKARI - the best!

Love this intro, oh the memories of an innocent child!

Late '80's were good times, such good times...
2012-02-28 16:12

3. janer 1 writes

one of those wich rocked really hot!!! ikari is a legend...especially with the coop with talent!
2012-02-28 16:23

4. Bilbs writes

Really nice. I went straight to Amiga (from um ZX Spectrum) so it's interesting to see these C64 intros. Can see the genesis of so many Amiga productions.

I wonder why so many of the established names on C64 didn't become famous Amiga groups? Like Ikari..
2012-02-28 16:28

5. WayneK writes

A lot of c64 sceners came to Amiga in various guises... but yes I'm surprised the c64 groups didn't just form Amiga divisions and continue under the same name (for the most part, I know there were a few who did).
As for the intro, nothing too special and I don't really like the music, but I like the rasters and sining text so no real complaints :)
2012-02-28 16:35

6. Enzymer writes

Awesome logo for it's time and personally do still like it a lot, brilliant music and good font. Overall a really great intro. Some effect in the darkness, could have made this a HUGE classic, but yet i showed that when it came to craktros, then Fletch and Excell knew how to make them right ;)

Thanks for the years guys and thanks to TStorm for bringing back memories ;)
2012-02-28 17:06

7. plagueis writes

@Wayne: Yeah, I never understood why *all* the major groups didn't just form Amiga branches and at the same time take in new members who wanted to specialize in Amiga. Why all the kooks saying, "This is my last c64 release, I am 'going Amiga'".

But in any case, classic cracktro.
Reply to comment #7
2013-10-13 23:43

8. Annatar writes

...Because unlike the United States, where consumer electronics were always cheap and abundant, owning a home computer was a luxury proposition in Europe. For example, I had to sell my C=128D, went through running several businesses, earned money by working whole Summer long AND reselling hardware on the side on top of working full time, just to be able to buy my first Amiga 500. Then, I had to resell about 10 more Amigas, including my brand new A500, just to be able to make up the difference so that I could buy my 1st Amiga 1200. Most households even in Western Europe only had one home computer per household, because like everything else in Europe, computers were a very expensive luxury that only well-to-do could afford. The only people who could afford more than one computer were professional crackers like IKARI, Dominators, Hotline and the like, and they paid for that extra hardware by selling cracked warez on the Eastern European market, where they knew no return information would ever reach the scene. THAT is how that went down. That is why you'll often read "my last C=64 intro, I'm going Amiga".
2012-02-28 17:56

9. Enzymer writes

WayneK and plaguies: Well Ikari did actually go Amiga, but when you're a strong team and not every member has the possibility to jump to a platform, where you're naked, especially when it came to learn 68000. So suppliers and crackers from the Commodore 64 section had to seek additional help and things can easy change, when you're all of the sudden not amongst the best anymore. Still take in consideration, that some of the members from Ikari formed Legend on Amiga and some went back to the Commodore 64 and started Legend there.

But that's just Ikari, it was actually a general thing for many groups, because the 68000 jump was a huge jump and i remember many coders on the Commodore 64, which were well known coders, didn't wanted to learn a new machine from the beginning again. Kept in mind the Commodore 64 was a relative easy machine to code on.

Still many took the jump, but it's a major jump to take for a whole group, and to continue with the same success from the Commodore 64 on the Amiga, is not something you just make from day one.

If it wasn't for BadBoy and The Amiga Freak, i would probably still be on the Commodore 64 doing my thing ;)
Reply to comment #9
2013-10-13 23:58

10. Annatar writes

True, true... I remember when I first started coding on the Amiga, trying to wrap my head around the fact that there was no video RAM... wait, what? How can there be no video RAM? How is the picture displayed on the screen then? And how do I change the color of the border? How silly... Amiga was a completely different architecture, a multitasking, multiprocess architecture, and a lot of the implementation drew from UNIX, where everything was dyamically allocated and where there was no such thing as fixed memory. This was a huge paradigm shift in programming for people who came from a system where everything was static and where the concept of dynamic memory allocation or resources did not exist... One can clearly see that in the first cracktros, where they would be hardcoded to start at $40000, $60000, or often at $70000. That was a thing one did on a Commodore 64, but was simply completely wrong to do on a multitasking system like the Commodore Amiga. My only personal regret was that Commodore did not make their System V port of UNIX the default OS. AmigaOS was ahead of its time, but it is still not as good architecturally as AT&T's System V UNIX is. Even in its latest incarnation, it is still a lone user's, single user operating system. In my experience, that is totally inadequate in the 21st century.
2012-02-28 19:32

11. TStorm writes

One of the 1st intros I've seen. Spent so much time trying to unpack it properly 20+ years ago, without the use of cartridge or soft monitor (which I did't have at that time), by PEEK-ing the code to screen memory and trying to figure out which chars represent the (#$58, #$4c xx xx) CLI, JMP $xxxx combination. And then - rewind and press play on tape once again. Coz I didn't have the dang floppy drive then either. :)

There's a little bug in the lower raster-color cycling routine (over scroller), which is also present in other "flavours" of this intro that I've seen. Basically it pulls in an extra byte out of the color table from the neighbouring init routine which overwrites itself after execution (form of protection, I guess), causing a black line to appear shortly (until it scrolls up) when the intro starts. I've reproduced this for the sake of authenticity.

I've never seen any Ikari intro on Amiga (then again, I was never too involved in Amiga cracking scene), but I've read of their Amiga activities couple of times. A quote from "Paid in full" by Ikari (Excell's msg to Just-Ice):
Hi Mark, I hope that you are doing good on the Amiga, as you know I sold my amiga, course I almost never used it anyway.. I don't wanna use that much time on computers anymore, but still I hope that I can come to the PC-show in September... I'm not all dead on the sixty four, but I'm taking a break, but I might return later...
2012-02-28 22:06

12. Annatar writes

Some effect in the darkness, could have made this a HUGE classic, but yet i showed that when it came to craktros, then Fletch and Excell knew how to make them right ;)
With Zen, less is more, and I think IKARI was really good at getting more out of less in their intros.
2012-02-28 22:29

13. WayneK writes

Well I know it takes time to learn new platforms, and c64 guys were in their 'comfort zone' w/ 65xx code... but there wasn't that big a difference for eg: suppliers (if you worked in a software store or distributors, a game for 1 format is like any other since we're talking about the days before warpers/modems (at least before they were in common use)).
Some ex-c64 guys were the Atari ST demo scene pioneers (see how influenced by c64 early TEX demos were on ST, for example), and of course Bod/Talent was an early Accumulators member... not mentioning the legend that is Weetabix :)
2012-02-29 13:54

14. proton writes

Classic IKARI tro that got used on loooooots of releases! Great jobTStorm.
And yeah kickin tune by Edvin Van (20cc). RIP.
2012-02-29 14:02

15. Annatar writes

What, "RIP"? Edwin van Santen is dead?!? Or "RIP" for 20cc?
2012-02-29 14:23

16. TStorm writes

Unfortunately, Edwin died a few years ago.

Tribute to EvS

CSDb Thread
2012-02-29 15:30

17. Enzymer writes

I know WayneK :) But at that time, there were tons of cracking groups, and sometimes i had like 10 versions of the same title, by 10 different groups. HEHE!

My point is that lots of those "stars" that coded and cracked on C64 didn't really success on the Amiga. Take Fletch and Excell, just to name them like i did the last time, they did do any magic on the Amiga. Releases, sure, but not true cracks or cool cracktros.

Of course there are exceptions. I myself was active on the C64 and moved later on to Amiga, but like i said before, then BadBoy and Metal Force(which also came from the c64), not to forget The Amiga Freak, did really help me a lot, or else i would probably have given up.
2012-02-29 15:31

18. axis/cascade writes

The only one Intro i found from Ikari on Amiga: http://www.youtube.com/watch?v=IXl8LsXjfro

btw good intro, i like the sound.. legendary c64 group!
2012-02-29 19:10

19. Enzymer writes

Yeah, saw at least a few by Bod, but compared with other things at that time, it as far from being the IKARI quality from the C64.
2012-03-02 09:44

20. airwolf writes

i lovet it norman alias airwolf sing off
2012-03-03 00:57

21. Annatar writes

Unfortunately, Edwin died a few years ago.
Luckily there was nobody here to see a big man crying.

It was IKARI's intros and Edwin's music that inspired me to learn more about computers. Edwin's music in particular was the catalyst to my curiosity. Ironically, his music always had an undertone of sadness to it, as if playing of times long past, or that which is unavoidable and must come to pass. The motif is always there, throughout his work.

The world has truly lost another artist who in small and modest ways did great contributions to humanity and inspired many like myself. Edwin, you won't be missed - you are missed. I cry for you even though I did not have the privilege to know you in person. It has truly been a privilege to know Edwin van Santen through his work.