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DLoTTn

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Lets face the facts. The cractro scene is dying.
If I made some cractros to different already cracked PC games. Would it be stealing cred?

I could add the name of the people who cracked it and then "Cracktro by DLoTTn".
 

WayneK

If you were going to make PC cracktros, make the intro first for an imaginary game and then show it to some people... if any of the PC cracking groups see it + like it, I'm sure they'll get in touch :)
 

Zebpro

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Yep, I think WayneK's idea is good. Btw, if you get in touch with some cracking groups, please ask them to merge your intros into the .exe of the game, not in a separate file. So we'll get that special feeling I miss so much !!! :)
 

Int3rpol

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that .exe merging thing doesnt happen anymore because of to much hardware different systems , so when on someones pc the cracktro doesnt work he could not ven play the game than ;) but i agree would be very cool if those would be possible again
 

Zebpro

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Yes it's true about the hardware difference, but a cracktro is not meant to use the latest hardware spec. A starfield, some 3D object and colors gradient (like the copperlist), plus a nice little song, using classic DirectX fonctions can be run on, lets say all, PC, even a 4 year old one.

And if someone take a release, we can think he got the spec to launch it, and so the cracktro will work flawlessly, and maybe way to fast too !

What about that ??
 

hitchhikr

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It's not because it's a crack intro that it have to suck, moreover if people have to see it each time they start a game it better be good.

Talking about that if anyone around here knows about a (good) group looking for a crack intro or a trainer menu for psp or nds, i'll be interested to do some experiment on these consoles.
 

stu

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Im excited, some heavyweights talking about my original idea of appending the cracktro to the exe. All I ask is a greet in the scroller ;)

Hitch : you were credited with hacking the firmware of PSP right? I would certainly be interested in a PSP cracktro if it came from youself.

Whoever does the EXE intro, try to do it on a popular game, so we can see the reaction in the general public to it.
 

hitchhikr

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stu:
Hitch : you were credited with hacking the firmware of PSP right? I would certainly be interested in a PSP cracktro if it came from youself.

Right.

The problem is that such process (embedding intros) would require the injection of code inside the executable game file by using viruses like methods that may not please anti-viruses and scare away people.
 

stu

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the same conclusion on the other forum site., but at least one wouldnt hurt would it :)
 

Int3rpol

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hmm thought it could be easy done with a exe binder tool or not ?
 

Loki

I have also heard about that virus detection legend and the compatibilty crab ... In fact it s neither one of all the common reasons ...

Talked to a friend of mine ... can be done quite easily (at least for him ;-)
It s a lack of skills, time or "just not wanted" by the cracking crews ..

Don t understand it as well ... if I would spent nowadays a hell of a time to compete in the 0 scene ... at least I would like the recognition of my group ...

Today, most of these ignorant users don t have a clue what&who is behind the releases ... it s a shame

This post was edited by Loki (2007-08-05 16:44, 9 years ago)
 

Zebpro

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I agree with you Loki. If the cracktro code is already present into the executable of the game, when you launch it then the cracktro start and stop with some key detection and start the rest of the exe game code. I don't understand the viruses injection problem with that type of code.

Well, maybe one day it'll be done !!!

By the way, if someone who download a game can't stand the idea of seeing a cracktro each time they launch it, well they just have to go and buy it, simple as that...

And even if an antivirus detect some sort of troyan/virus/worm, it's not like it's the first time those type of software detect something when there is nothing at all (false positive).

But imho, the main reason for the lack of cracktros is that nowadays, the scene is not about competition and fun (well maybe one or two group and that's all), it's all about recognition and fame with P2P users (who said fan club ??).

This post was edited by Zebpro (2007-08-05 18:34, 9 years ago)
 

WayneK

I think the main reason this doesn't happen, is simply that end-users don't like intros. If a game came out with an embedded cracktro, you can guarantee another version will come out that doesn't have the intro attached, and it is THAT version which will be more widely spread.

Therefore the group who did the hard work of obtaining the game and cracking/releasing it, get no credit at all amongst 99% of the people who actually install/play the game... honestly, I have no problem with the current status (release the game, put the intro into the ISO image for interested people to run), I just wish more groups used intros and (in the main) that the intros themselves were of a higher quality.
 

starlight911

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I agree with WK for the pc scene, its not worth worrying about these days, its completely gone to shit, the divisions that made the scene tolerable in the first place are long gone, people scared to use their handles in a fucking irc channel these days, I dont blame them either as the recent down right fucking EVIL act portrayed upon a well know coder, his real info spread all over the place.

On the other hand NDS and PSP are doable, mainly because 99% of people in those scenes (not including the reversers working toward cracking the respective machines) are complete morons so it would be easy (i know for a fact on the DS) to stop people simply removing your intros, the process of inserting your coded menu into a DS rom is much more involved than the GBA where it could simply be removed with the replacement of generic code (for most games). For the PSP ive only coded a menu never injected it so i wouldnt have a clue how easy/hard that would be to protect from removal (WHY ARE SO MANY PEOPLE HELL BENT ON REMOVING THEM????) :( dont they realise a tiny "scene angel" dies everytime they remove an intro.. :)
 

Enzymer

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Face it, cracktros on PC exes is like a quest for the perfect woman. The perfect woman does not excist, i mean, even the woman you think is perfect when you meet her, has flaws after a short period of time. People will always notice the flaws faster than focusing on the positive things. Let me give you some examples :)

Cracktros merged with the pc game's main exe, so the cracktro starts everytime you start the game.
----------------------------------------------------------------------------------
+ Easy to do.
+ You get your cracktro shown everytime someone starts your crack.

- Your cracktro can cause the game not to start, because of purely done cracktro code.
- Your viruskiller will think it's a trojan and try to heal the exe, which can end up with a non working game.
- Many games have codelines, used for further options, like debugmode, cheats, hardware on/off features.
- If a game does not work on a users machine, then your cracktro will always be blamed for being the problem, even when it's not.

This is just a few examples ;) I know several groups have tried to come up with a solution, especially in the earlier pc days. Groups like Hybrid, Dominators, Fairlight, have all tried to come up with an perfect idea to attact a cracktro/trainermenu to the crack. Sheep, back when he was active for Fairlight, came up with injecting the trainer menu into directx code and you could access the menu (yes it had music, logo, starfield, textplotter) by pressing a selection of keys at the same time or just a unused key, that the game don't use. That method was cool for trainers, but still it does not solve the cracktro being shown problem. I know Hoson/Hybrid spent quite some time to come up with the perfect solution, but he realized there isn't such solution, except for having the cracktro exe in a seperate file. Also i know someone from Fairlight, that worked on a idea, but it was never realized, because they were busted in the big raids some years ago. Back to the idea. The idea was to, when users copied the cracked content from the crack directory to where the game was installed, then they had to run Fairlight.exe and it would show the cracktro and unpack and overwrite the cracked files with the content it had. Right after the cracktro was exited. The downside was that those that don't care would choose not to see the cracktro more than once, but at least people saw it. You might think, what about those that couldn't get the cracktro to work, couldn't unpack the crack, well Fairlight ofcourse had already thought of that, by letting do Fairlight -unpack as codeline and it would unpack without running the cracktro. meaning everyone could unpack the crack.

Another example: I think it was some coder from the group CLASS, who came up with merging the cracktro with the game exe and then giving the user a choice. The choice was a window screen(works on every pc) with 2 lines like this:

--------= CLASS =---------

Proudly presents

game title (c) company

1. See our cracktro!

2. Start game!

--------------------------

It was never used as there is still some of the problems like those i mentoned above. So i think the "only" perfect solution is like there is being used today, sad but true.
 
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